#pragma once
#include "GameObject.h"
#include "VisualObject.h"

class Playfield :
	public GameObject
{
public:
	Playfield(int width, int height, VisualObject* rep);
	~Playfield(void);

	const int getWidth() { return width; }
	const int getHeight() { return height;}

	void reset();

	virtual void update(const double time);
	virtual void getReadyForDraw();
private:
	int width, height;

};
